That doesn’t mean that certain areas require their fair share of strategy, and just like in the other Build engine games, these strategies will frequently engage a large use of explosives. Here, they are mostly ordered from the least to the most powerful, and that’s it. Weapons don’t pretend to have special functionalities for specific enemies, like in Quake or Blod. While some enemies can insta-kill you, they are never as much of a threat the way Blood hitscanners are. But for sure, that’s one of the aspects that makes it feel inferior to the other two of the holy trinity. The music is also far from being memorable, mostly composing of a few ambient tracks with some eastern instrumentation, and that’s the only attempt of creating an “atmosphere”. Of course, i know that Shadow Warrior is probably the most comical FPS of the 90s, therefore not really needing to build a certain atmoshphere through sound design. To add more to the sound design general lazyness: While the Riot Gun is a fantastically designed shotgun, i feel it’s fire sound is kinda weak, which is a bit underwelming. Ever felt, after a long session of playing Doom or Blood (to name a few), that the monster sounds got stucked in your head for some time after finishing your gameplay? In Shadow Warrior the only thing that get stuck with you is Lo Wang, monster sounds are not really something memorable (not so sure but i feel like many monsters don’t even have any sound at all, or at least i can’t recall any), which might be considered as a minimalistic approach to sound design, but i kinda feel like it’s just lazy. And that leads me to another aspect of the game: The sound design. That’s not jut because of him having MANY more lines than Duke or Caleb, but also because his vocal performance is way more over the top than any other hero. Lo Wang’s persona is all over the place, even more than the other build heroes. And that’s pretty unfair, because Shadow Warrior is still a blast. If you consider the fact that Duke Nukem is by far the most influential –probably for the simple reason of being the first one introducing the Build engine-, and that Blood is largely considered the best, Shadow Warrior might seem the weakest in comparison. Sadly, it’s pretty hard for me to avoid comparisons with the other two games. So i finally managed to beat the last game of the Build engine holy trinity.
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